Sorrel Horse
Default Name
Base Species
Price
Acquisition
- Main article: Mount (Online)
- 'A hardy, well-rounded, and dependable beast.'
- ―In-game description[src]
The Sorrel Horse is a mount in The Elder Scrolls Online that can be earned from the Level Up Advisor by reaching level 10 on a character. It has a solid brown coat. Its default given name is Sweetroll.
TriviaEdit
- This mount could formerly be bought at a stable for 10,000 prior to Update 17, and was the lowest tier of the horses.
- This mount was formerly known as the Common Horse prior to Update 6.
- The description of the horse used to be: 'A hardy, well-rounded beast suitable for riding and simple work. Unremarkable, but dependable.'
AppearancesEdit
Eso How To Get A Horse Show
Mounts in The Elder Scrolls Online | |
---|---|
Horses | Adamant Dwarven Horse • Alliance War Horse • Arena Gladiator Horse • Ashen Fang Lair Courser • Auroran Warhorse • Auroran Twilight Warhorse • Auroran Zenith Warhorse • Baandari Pedlar Steed • Bay Dun Horse Bloodshadow Wraith Steed • Brown Paint Horse • Dapple Gray Palfrey • Dragonscale Barded War-Horse Dwarven Horse • Dwarven War Horse • Ebon Dwarven Horse • Egg-Hunter's Horse • Elder Dragon Hunter Horse • Fang Lair Courser • Flame Atronach Horse • Frost Mare • Frostbane Horse • Galvanic Storm Steed Gray Yokudan Charger • Hollowjack Rider Horse • Hollowjack Wraith-Lantern Steed • Horse-Lizard Steed Imperial Horse • Imperial War Horse • Masqued 'Unicorn' Steed • Midnight Steed • Mind Shriven Horse • Night Frost Atronach Steed • Nightmare Courser • Novelty Stick Horse • Palomino Horse • Pellitine Mustang Piebald Destrier • Plague Husk Horse • Psijic Escort Charger • Psijic Horse Exemplar • Psijic Spectral Steed Rahd-m'Athra • Realm of T'Which Horse • Scorching Horse-Lizard • Shadowghost Horse • Shellback Warhorse • Silver Dawn Argent Charger • Skeletal Horse • Skyterror Dragonslayer Horse • Snow-Blanket Sorrel Horse Sorrel Horse • Steed of the Afflicted • Storm Atronach Horse • Treasure Hunter's Horse • True Ghost Horse White-Gold Imperial Courser • White Mane Horse • White Spotted Courser • Wild Hunt Horse • Winter Garland Dapple Gray • Witch Knight Charger • Zombie Horse |
Bears • Big Cats • Camels • Dwarven Spiders • Guars • Kagouti • Nix-Ox • Wolves • Other |
In The Elder Scrolls Online (ESO), one of the best ways to get around is on a horse. They’re a lot faster than running, and more importantly, they save your stamina bar.
So now for the important part. where do you buy one, and how much do they cost?
Where to Buy a Horse
Every major starting city has a stable, typically near the entrance. When I say “starting city” I mean the city you end up at after the Prison quest and after the beginner island.
Look on your map at the starting city and look for the white horse head. Talk to the Stable Master there to purchase a horse, sell a horse, or manager your Stable of horses.
Different Horses & Their Costs
There are several different horses with a large gap in costs and stats.
Common Horse – 15% Speed, 10 Stamina, 0 Carrying – 17,200 Gold
Imperial Horse – 15% Speed, 10 Stamina, 0 Carrying – 1 Gold
Draft Horse – 15 % Speed, 10 Stamina, 10 Carrying – 42,700 Gold
Gaited Horse – 15% Speed, 20 Stamina, 0 Carrying – 42,700 Gold
Light Horse – 25% Speed, 10 Stamina, 0 Carrying – 42,700 Gold
As you can see, the three specialty horses (Draft, Gaited, Light) are all the same cost, because they all just have ten points in different stats.
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The Imperial Horse is the same as a Common horse, but you probably noticed it only costs 1 Gold. That’s because it’s only available to Imperial Edition owners, and this horse is available to all of your characters with this edition as well. What you may not have known is that you can purchase the Imperial Edition on the official Elder Scrolls Online website for $20, which is well worth it for the account wide horse alone.
Upgrading Your Horses
You can upgrade the stats of your horse, but only once every 20 hours, at a cost of 250 Gold per stat.
Apples increase Stamina, Hay increases Speed, and Oats increase Carrying.
Remember to feed your horse daily, since you can only feed them once per day.
How Do I Access My Horse’s Inventory?
I wondered this at first as well, but your horse doesn’t really have an actual inventory of their own.
The Carrying stat basically just gives you additional backpack slots as long as that horse is your active horse.
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Mounts are a method of travel in The Elder Scrolls Online.[1] There are ten species of mounts: bears, camels, Dwarven spiders, elk, guar, horses, kagouti, nix-oxen, senche, and wolves. Most of these species have several varieties.
Stats and progressionEdit
Mounts have stats (Speed, Stamina, Carrying Capacity) which may be increased by upgrading at a stablemaster every 20 hours, causing a gain in level for each of the three skills. These gains are permanent and cumulative. The riding skill can be fully upgraded to 60% speed, 60 stamina, and 60 carrying capacity. Crown-bought mounts are purely cosmetic and do not have any advantage over mounts purchased with gold. All mounts start with the same stats regardless of choice.
Each upgrade level costs 250 . Which amounts to 45,000 spent on feedings and at minimum 3,600 hours spent for a fully upgraded mount.
A mount's three stats determine the following:
- Speed – Affects the mount's top speed and acceleration. The maximum level of speed you can have is 60% above normal levels. Once a player invests a certain amount into Speed, the mount will obtain a cosmetic upgrade of leather straps tied around its back.
- Stamina – Affects the amount of Stamina a mount has and how much damage it can withstand before the player falls off. Stamina does not affect how long the horse can sprint but sprinting will drain its stamina which will mean an increased risk of being knocked off if attacked by an enemy—Stamina is essentially a mount's 'health.' The maximum level of stamina you can have is 600% above normal levels. Once a player invests a certain amount into Stamina, the mount will obtain a cosmetic upgrade of steel armor.
- Bag Space – Affects your total carrying capacity, and counts as an extension of the player's inventory. The maximum level of capacity you can have is 60 slots. Once a player invests a certain amount into Bag Space, the mount will obtain a saddlebag upgrade on its sides.
AcquisitionEdit
Mounts may be bought at any level for various prices from stablemasters in major cities throughout Tamriel and in the Crown Store. The cheapest gold-bought mount costs 10,000 , and the cheapest Crown-bought mount is 900 . There are no level restrictions on purchasing a mount meaning that players may ride one at any level. Players may have multiple mounts, although they can only have one with them at a time. You can change your primary mount at any time in the Collections menu. The appearance of a mount is determined by both the species of mount and the level of the three riding skills.[2]
List of mountsEdit
The following are mounts that appear in The Elder Scrolls Online:
Bears | |||||||||||||||||||||||||||||||||||||||||
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Camels | ||||||||||||||||||||||||||||||||||||
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Dwarven spiders | ||||||||||||||||
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Elk | |||||||||||
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Guar | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Horses | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kagouti | ||||||||||||||||
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Nix-oxen | |||||||||||
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Senche | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wolves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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GalleryEdit
A Nord sits atop an Imperial horse on a beach in Stonefalls.
TriviaEdit
- All mounts come with a default given name but can be renamed at any time by going into the Collections menu, right-clicking on the mount's icon, then selecting Rename from the menu.
- Players who acquired mounts through limited-time offers or loyalty rewards while they were available may still use them.
- The cosmetic upgrades of the mounts stack with each other. Meaning that a fully-upgraded mount can have all three upgrades (saddlebags, steel armor and leather straps) displayed on it at a time. These upgrades can be turned on and off at will, in the game's gameplay options.
- Dwarven spider mounts are referred to 'vamidium' in their in-game descriptions. These are animunculi designed to serve as mounts. Animal shaped vamidium such as the Dwarven bear, Dwarven horse, etc. also exist, and were featured as apex rewards in Crown Crates season three: Dwarven.
BugsEdit
This section contains bugs related to Mount (Online). Before adding a bug to this list, consider the following:
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- PC XB1 PS4 Players may occasionally be seen in a running animation on top of their mount while their mount is moving. This bug is purely visionary, and is temporarily stopped every time one stops traveling, as they will resume their normal sitting animation.
- PC In cases of lag, summoning a mount may be delayed. This bug is visionary only on the player's side and not to others, and may result in the appearance of running very fast if it goes on too long. Eventually, the mount usually does appear, even after the sound effects and increased speeds are put in effect.
AppearancesEdit
- The Elder Scrolls Online
References
- ↑August 22, 2013. The Elder Scrolls OnlineDeveloper Question of the Week #35
- ↑August 30, 2013 MMORPG LifeESO Interview with Maria Aliprando
Mounts in The Elder Scrolls Online | |
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Bears | Atmoran Snow Bear • Badger Bear • Bear-Lizard Steed • Black Bear • Cave Bear • Dragonscale Barded Bear Dwarven Bear • Flame Atronach Bear • Frostbane Bear • Hollowjack Rider Bear • Masked Bear • Psijic Bear Exemplar • Skeletal Bear • Snow Bear • Storm Atronach Bear • Sweetroll Grizly • Tuxedo Bear • Wild Hunt Bear |
Big Cats | Adamant Dwarven Senche • Anka-Ra Senche-Lion • Baandari Pedlar Senche-Lion • Black Mane Lion • Black Senche-Lion • Black Senche-Panther • Blazeborn Senche-Lion • Chilling Senche-Lizard • Clouded Senche-Leopard • Death Mask Sabre Cat • Dragonscale Barded Senche • Dragonscale Frost Senche • Dro-m'Athra Senche • Dwarven Senche • Ebon Dwarven Senche • Flame Atronach Senche • Frostbane Sabre Cat • Frost Draugr Senche • Green-Graht Ghost Cat • Hollowjack Flame-Skull Senche • Hollowjack Rider Senche • Indigo Senche-Panther • Manelord Nightmare Senche • Meridian Sabre Cat • Nightfall Sabre Cat • Nightmare Senche Noble Riverhold Senche-Lion • Pride-King Lion • Psijic Senche Exemplar • Sabre Cat • Sabre Cat Frost Atronach • Sapiarchic Senche-Serval • Senche of Scarlet Regret • Senche-Cougar • Senche-Leopard Senche-Lioness • Senche-Lizard Steed • Senche-raht • Shadow Atronach Senche • Shadowghost Senche Shadow-Rider Senche • Skeletal Senche • Snowy Sabre Cat • Striped Senche-Tiger • Storm Atronach Senche • Sunspire Champion Senche-Lion • Sunspire Ice-Fire Senche-Lion • Tenmar Senche-Tiger • Verkarth Senche-Lioness • Vitrine Dwarven Senche • White Lion • Wild Hunt Senche |
Camels | Anka-Ra Sandcamel • Baandari Pedlar Camel • Black Camel of Ill Omen • Camel-Lizard Steed • Dragonscale Barded Camel • Dwarven Camel • Flame Atronach Camel • Floral Tattoo Shorn Camel • Frostbane Camel Hammerfell Camel • Hollowjack Rider Camel • Psijic Camel Exemplar • Skeletal Camel • Storm Atronach Camel • Tattooed Shorn Camel • Verdant Tattoo Shorn Camel • Wild Hunt Camel • Zeht's Cloud Camel |
Dwarven Spiders | Baandari Dwarven Spider • Chroma-Blue Dwarven Spider • Dwarven Mount • Ebony Dwarven Spider • Ebon Steel Dwarven Spider • Infernium Dwarven Spider |
Guars | Baandari Pedlar Guar • Bal Foyen Circus Guar • Banded Guar Charger • Dragonscale Barded Guar • Dwarven Guar • Flame Atronach Guar • Frostbane Guar • Glowgill Guar • Golden Eye Guar • Green Narsis Guar • Guar-Lizard Steed • Hist Guar • Hollowjack Rider Guar • Novelty Stick Guar • Pale Velothi Guar • Psijic Guar Exemplar • Shadowghost Guar • Skeletal Guar • Skyfire Guar • Storm Atronach Guar • Tessellated Guar • Wild Hunt Guar |
Horses | Adamant Dwarven Horse • Alliance War Horse • Arena Gladiator Horse • Ashen Fang Lair Courser • Auroran Warhorse • Auroran Twilight Warhorse • Auroran Zenith Warhorse • Baandari Pedlar Steed • Bay Dun Horse Bloodshadow Wraith Steed • Brown Paint Horse • Dapple Gray Palfrey • Dragonscale Barded War-Horse Dwarven Horse • Dwarven War Horse • Ebon Dwarven Horse • Egg-Hunter's Horse • Elder Dragon Hunter Horse • Fang Lair Courser • Flame Atronach Horse • Frost Mare • Frostbane Horse • Galvanic Storm Steed Gray Yokudan Charger • Hollowjack Rider Horse • Hollowjack Wraith-Lantern Steed • Horse-Lizard Steed Imperial Horse • Imperial War Horse • Masqued 'Unicorn' Steed • Midnight Steed • Mind Shriven Horse • Night Frost Atronach Steed • Nightmare Courser • Novelty Stick Horse • Palomino Horse • Pellitine Mustang Piebald Destrier • Plague Husk Horse • Psijic Escort Charger • Psijic Horse Exemplar • Psijic Spectral Steed Rahd-m'Athra • Realm of T'Which Horse • Scorching Horse-Lizard • Shadowghost Horse • Shellback Warhorse • Silver Dawn Argent Charger • Skeletal Horse • Skyterror Dragonslayer Horse • Snow-Blanket Sorrel Horse Sorrel Horse • Steed of the Afflicted • Storm Atronach Horse • Treasure Hunter's Horse • True Ghost Horse White-Gold Imperial Courser • White Mane Horse • White Spotted Courser • Wild Hunt Horse • Winter Garland Dapple Gray • Witch Knight Charger • Zombie Horse |
Kagouti | Hearthfire Kagouti • Kagouti Fabricant • Kagouti |
Nix-Ox | Lustrous Nix-Ox Fabricant Steed • Nix-Ox Fabricant Steed • Nix-Ox War-Steed |
Wolves | Adamant Dwarven Wolf • Baandari Pedlar Brindle Wolf • Cinder Wolf • Cold-Flame Atronach Wolf • Doom Wolf Dragonfire Wolf • Dragonscale Barded Wolf • Dragonscale Storm Wolf • Dwarven Wolf • Ebon Dwarven Wolf Flame Atronach Wolf • Frostbane Wolf • Glenumbra Border Wolf • Gloam Wolf • Gorne Striped Wolf • Helkarn Wolf • Highland Wolf • Hollowjack Daedra-Skull Wolf • Hollowjack Rider Wolf • Ice Wolf • Karthwolf Charger Packlord Nightmare Wolf • Painted Wolf • Phantom Ice Wolf • Psijic Wolf Exemplar • Red Pit Wolf • Rimmen Ringtailed Wolf • Shadowghost Wolf • Skeletal Wolf • Storm Atronach Wolf • Venomous Wolf-Lizard • Vitrine Dwarven Wolf • Wolf-Lizard Steed • Wild Hunt Wolf |
Other | Dawnwood Indrik • Eerie Elk of Dread • Great Dark Stag • Great Elk • Luminous Indrik • Nascent Indrik Novelty Stick Dragon • Onyx Indrik • Pure-Snow Indrik |
Health points | 15 ( × 7.5) to 30 ( × 15) |
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Armor points | See horse armor |
Size | Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks |
Spawn | Plains, savanna and their villages |
Common drops |
|
Usable items | |
Experience | Kill Adult: 1–3 Breeding: 1–7 |
Internal ID | JE: 100 BE: 23 |
Namespaced ID | horse |
This page would benefit from the addition of more images. Please remove this notice once you've added suitable images to the article. The specific instructions are: Render other variant horses, with and without saddles, and with and without every horse armor. Some baby horses requiring rendering can be found in Category:Objects requiring isometric renders. |
This article is about horses. For others, see Horse (disambiguation).
“ |
| „ |
— Emily Richardson[1] |
Horses are tameable mobs that can be ridden when tamed. The five types of mobs have similar overall mechanics, but differ in some aspects.
- 4Usage
- 5Behavior
- 6Statistics
- 6.1Spawned values
- 14Gallery
Spawning[edit]
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of the individual horses spawn as babies.
Villages generate naturally with stables and animal pens containing horses.
Appearance[edit]
All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.
Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.
Horses feature a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.
Unlike almost all other mobs, horses with equipped saddles or armor do render these when under the effect of Invisibility. This is a bug, but Mojang decided not to fix it.[2]
Drops[edit]
Upon death, horses drop:
- 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
- 1–3 experience when killed by a player or tamed wolf.
- Horse armor if the horse was already equipped
- A chest (donkeys only) if already equipped
Usage[edit]
Tamed and saddled horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, as some horses can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water they separate from the player and swim uncontrolled.
Horses can be pulled along and tied up using a lead. They can be towed, swimming behind a boat by using a lead.
Equipment[edit]
Horse UI
Tamed horses have the following two slots available:
- Horse Armor Slot: For equipping horse armor. Exclusive to horses.
- Saddle Slot: For equipping a saddle.
Foals cannot be equipped.
Equipment can be placed on a horse by holding it and then right clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then right-clicking on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.
Riding[edit]
See also: Transportation
Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode. In Legacy Console Edition, the horse health bar is still visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.
A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.
A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
The maximum speed of horses varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. A fast horse can be combined with speed potions and the Nether to make the horse easily the fastest practical way to travel in Minecraft (around 130 m/s Overworld-equivalent in the Nether). The speed of a horse has no relation to its outward appearance. Horses are very slow moving backwards, and about as fast as the player when moving sideways.
A ridden horse can be made to jump, and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.
It is impossible for a player to use a Nether portal while on a horse. It is possible however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.
Behavior[edit]
Horses in herds spawned by the game are usually all the same color.
All horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.
Horses make neighing and whinneying sounds.
Horses, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, horses slowly regenerate health.
Taming[edit]
Taming a horse is required to breed it, to give it equipment, or to control it while riding.
A player mounts a horse by pressing use on it with an empty hand, or while holding any object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's 'temper'. Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.
After repeated mountings, hearts appear above the horse, indicating that it is tamed.
Like all tame animals, when a horse is killed, a death message is displayed to the owner.
Breeding[edit]
Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses, and grows to full size with time. The foal is born untamed, and can be tamed after it grows into an adult. The foal can be fed to make it mature faster.
Depending on the variations of the parent horses, the offspring can be one of several types.
- Bred with horse: Breeding two horses produces a horse foal. Usually the new foal has the color of one of its parents although there is a 1/9 chance of having a random color. Markings work likewise.
- Bred with donkey: Breeding a horse and a donkey creates a mule foal.
Food[edit]
Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.
To feed a horse, hold a valid food item and right click on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.
Food | Heals | Speeds growth by | Increases temper | Notes |
---|---|---|---|---|
Sugar | 1 () | 30 sec | +3 | |
Wheat | 2 () | 20 sec | +3 | |
Apple | 3 () | 1 min | +3 | |
Golden Carrot | 4 () | 1 min | +5 | Activates love mode in tamed horses. |
Golden Apple | 10 () | 4 min | +10 | Activates love mode in tamed horses. Enchanted golden apples also work. |
Hay Bale | 20 ( × 10) | 3 min | N/A | Hay bales cannot be fed to untamed adult horses. |
Statistics[edit]
See also: Tutorials/Horses
All horses have three 'equine stats' which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
Spawned values[edit]
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.
Health[edit]
Horse's health ranges from 15–30, but tends towards the average of 22–23. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise it has an even number of health points.
Movement speed[edit]
Horse's movement speed ranges from 0.1125–0.3375 in internal units, tending toward the average of 0.225. The player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.
A horse's maximum speed is 14.5125 blocks/second. The average horse speed is about 9 blocks/sec.
- Minimum: 4.8375 blocks/sec.
- Player speed (walking): 4.3 blocks/sec.
- Player speed (sprinting): 5.6 blocks/sec.
See also transportation to compare the speeds of various transportation methods.
Jump strength[edit]
Horse's jump strength ranges from 0.4–1.0, tending towards the average of 0.7.
A jump strength of 0.5 is enough to clear 1 9⁄16 blocks, while 1.0 is enough to clear 5 1⁄4 blocks.
The following derived equation can be use to calculate a horse jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
Where x is JumpStrength
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength
The exact jump strengths, to 15 digits, required to clear several block heights are listed below.
Jump Strength | Blocks |
---|---|
0.966967527085333 | 5.000 |
0.847552919762898 | 4.000 |
0.715301016726230 | 3.000 |
0.564380127487889 | 2.000 |
0.432084373616155 | 1.250 (player's jump height) |
Bred values[edit]
When breeding two horses, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.
Data values[edit]
Horses have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
- Tame: 1 or 0 (true/false) – true if the horse is tamed.
- Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
- OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
- ArmorItem: The armor item worn by this horse. May not exist.
- Tags common to all items see Template:Nbt inherit/item/template
- SaddleItem: The saddle item worn by this horse. May not exist.(Non-player mobs will not be able to control a tamed horse if it has no saddle)
- Tags common to all items see Template:Nbt inherit/item/template
- Variant: The variant of the horse. Determines colors. Stored as
baseColor | markings << 8
. Unused values lead to invisible horses.
Horse entities have variant fields that determine the markings on the horse. Below is a list of Variant values that determine the variant of horses.
White | Creamy | Chestnut | Brown | Black | Gray | Dark Brown | |
---|---|---|---|---|---|---|---|
None | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
White | 256 | 257 | 258 | 259 | 260 | 261 | 262 |
White Field | 512 | 513 | 514 | 515 | 516 | 517 | 518 |
White Dots | 768 | 769 | 770 | 771 | 772 | 773 | 774 |
Black Dots | 1024 | 1025 | 1026 | 1027 | 1028 | 1029 | 1030 |
Variant names taken from the names of the texture file they correspond to.
Summoning a horse entity without specifying the Variant value, or using a Variant value that is not a true ID (all true IDs are displayed on the chart above), results in a white horse.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Saddle Up | Tame a horse. | Yes | Yes | Yes | Yes | 20G | Bronze | ||
Artificial Selection | Breed a mule from a horse and a donkey. | Yes | No | Yes | New 3DS | 30G | -- |
Advancements[edit]
Main article: Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
The Parrots and the Bats | Breed two animals together | Husbandry | -- | minecraft:husbandry/breed_an_animal | |
Best Friends Forever | Tame an animal | Husbandry | -- | minecraft:husbandry/tame_an_animal | |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement. | minecraft:husbandry/bred_all_animals |
Video[edit]
Note: Since 1.8, bread cannot be used for breeding or feeding. Since 1.9, skeleton horses can spawn naturally.
History[edit]
This page would benefit from the addition of more images. Please remove this notice once you've added suitable images to the article. The specific instructions are: Didn't donkeys/mules/etc. also have model changes? Also, note the texture change that resulted from MC-124281's fix. Additionally, it would be nice to have the texture of the creamy horse in 18w22a. |
Java Edition | |||||
---|---|---|---|---|---|
April 4, 2013 | Jeb hinted at adding horses when Minecraft hit 10,000,000 sales. | ||||
1.6.1 | 13w16a | Added horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's horse models.[3] | |||
13w16b | Made horses slower and reduced horses from gliding so much. | ||||
13w18a | Removed horse saddles. Horses are now ridden using the saddle | ||||
13w19a | Enabled access to the donkey and mule inventories by sneaking and interacting. | ||||
13w21a | Added new GUI for horses, to control saddle/armor/inventory. | ||||
13w22a | Added new sound effects for horses. | ||||
1.7.2 | 13w36a | Horses now spawn in savannas. | |||
1.8 | 14w26c | Horses can no longer be fed bread for taming, healing, or growing. | |||
Wheat's acceleration of baby horse growth was reduced. | |||||
1.9 | 15w38a | Added 'skeleton trap' horses.: there is a chance (depending on regional difficulty) that a lightning strike spawns a 'skeleton trap' skeleton horse. | |||
15w43a–44b | Drops changed several times. The end result is that undead horses now always drop 1 of their item (bone or rotten flesh), not affected by Looting. | ||||
15w47b | Added sounds for horses eating food given by a player. | ||||
1.11 | 16w32a | Horses now have different IDs: horse , donkey , mule , zombie_horse and skeleton_horse | |||
Unused Variant IDs now result in a white horse rather than an invisible one. | |||||
Skeleton trap horses' chance to spawn during lightning strikes is reduced to 1⁄5 of what it was. | |||||
1.13 | 17w45a | Added a new model for horses. | |||
17w46a | The new model was slightly tweaked. | ||||
18w03a | Updated the horse model again, also slightly altered the texture. | ||||
18w22a | Changed the creamy horse texture. | ||||
Pocket Edition Alpha | |||||
0.15.0 | build 1 | Added horses. | |||
Bedrock Edition | |||||
1.2.6 | beta 1.2.6.2 | Added the new (Java Edition 1.13) model for horses. | |||
1.2.9 | Horses no longer open their mouths when bucking the player off or taking damage. | ||||
1.11.0 | beta 1.11.0.1 | Horse now spawn in village stable and animal pen. | |||
Legacy Console Edition | |||||
TU19 | CU7 | 1.12 | Patch 1 | Added horses. | |
TU22 | CU10 | 1.15 | Added quick move to the horse inventory. | ||
TU31 | CU19 | 1.22 | Patch 3 | Baby horse growth can be accelerated using wheat. | |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for horses. | |
TU46 | CU36 | 1.38 | Patch 15 | Added 'skeleton trap' horses. | |
TU60 | CU51 | 1.64 | Patch 30 | Added the new horse model. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added horses. |
Issues[edit]
Issues relating to 'Horse' or 'Foal' are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
- If a player picks up leather dropped by an adult horse, they receive the “Cow Tipper' achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
- If a player pulling a horse with a lead enters a boat, the horse swims along at the same speed as the boat.
- A horse with a rider can be pulled by a lead, and can even be lifted into the air.
- On multiplayer, to know which of two horses (owned and ridden by different players) is faster, each rider can apply a lead to the other horse, then play 'tug of war'. The stronger horse is faster.
- In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it.
- Horse first appears on Java Edition 2.0 as a April Fools joke feature. These horses come in shetland pony (pig) and horse (cow).
Gallery[edit]
- A herd of various horses.
- Dying horse mob
- Image posted by Jeb on Instagram. Note the saddle usage.[4]
- Horses can wear armor and can be bound to fence posts.[5]
- A spotted foal.
- A 'horse' (retextured cow) from the April Fool's Joke Update, Minecraft 2.0.
- The original horses from Dr. Zhark's Mo' Creatures mod.
- Showing the result of right clicking a spawn egg on a horse while mounted.
- Jeb and Dinnerbone riding horses, as seen on the 1.6 prerelease banner.
- Showing the very faint markings on a white tobiano. A bay tobiano is in the background for comparison.
- A herd of donkeys and horses spawned next to each other.
- A horse with gold armor on.
- The horse model in 17w45a.
- A brown foal with white spots.
Official Artwork[edit]
- Horses shown in the Horse Update artwork
In Other Media[edit]
- Horses seen in Minecraft: Story Mode
References[edit]
- ↑'Meet the Horse' – Minecraft.net
- ↑MC-13738
- ↑https://twitter.com/jeb_/status/319938276003827712
- ↑http://instagram.com/p/XszMhppMMd
- ↑https://twitter.com/jeb_/status/322020745754583042
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